If you install NMM for the first time or in case you update NMM this screen may be seen, Choose your directory (or leave it default) and hit Next. Next step is to run the setup program and choose a directory where you would like NMM installed. The current list of games (as of this current revision of the manual) are as follows: If the game isn’t listed, sorry, it isn’t supported yet.
Take note: On the download page is a list of currently supported games. The latest version of NMM will always be displayed at the top of any page on - NMM will prompt you on initial start if it finds an update, but if it does not, this will tell you if a newer version is avaliable. If you have, excellent! The first step is complete. If you have not already downloaded it, NMM is available Here. This directory can be chosen and changed, and will be covered in setting up NMM for the first time and navigating the settings menu.
A "Virtual Install" directory will be created to unpack any mods downloaded, this directory can get quite large.
Installing Nexus Mod Manager Before beginning installation This will enable a clean and clear interface and ensure that nothing interrupts the user while they are creating their mod profile. While the Nexus will show ads to non-premium / supporter members, the NMM will remain free of ad’s. They will be able to control which mods are active, what order they load in, the options that are selected within the scripted installers and create profiles that can quickly and easily be modified / switched and uploaded to the site. NMM will give the user a huge amount of control over the setup of their game and mods. In case of an error NMM needs to provide the user with enough information that a reason and fix can be found quickly once submitted to our developers. NMM needs to be able to work on a number of different platforms, from XP through to the latest Windows iteration, it needs to do this while remaining robust. Other games that are either determined to become large or very easy to integrate will need to first be approved by Robin due to the developer time which would be needed. The largest games on the site are Bethesda games so these will be supported on / prior to release. NMM draws its value from the games it supports.
This can be achieved by inviting users to a focus group and asking for their advice on the flow of the software - how do they use the software? What are they using the most? What are their frustrations? etc. The user must be able to install, run and use the NMM with little to no support from the staff of Nexus Mods. We need the NMM to give our users a very intuitive and easy to use piece of software. The aims of Nexus Mod Manager are as follows:
The NMM also provides an interface to certain external tools that are related to mod management such as load order optimization tools, merge patch management tools, script enhancement tools and others.
The NMM helps a user archive mods by initializing and managing the user’s storage sub-system on their computer with very little input by the user. The NMM helps the user acquire mods by acting as a download manager for the Nexus Forums and File Pages(the Nexus). This is the face of NMM that most users see, day in and day out. The NMM helps a user activate and manage their mods by providing an interface that performs all the tasks related to Mod management in a concise, intuitive interface. The Nexus Mod Manager (NMM) is a computer program that performs multiple, related tasks to support the acquiring, archiving, activating and managing of Computer Game Modification files (mods). The scope of this project to be a source of information and instruction to the NMM user that will help that user develop the skills necessary for an issue free experience running the NMM in support of their larger modding experience for every game that NMM supports. The purpose of this document is to provide one source that is clear, concise and complete regarding the installation, maintenance and operation of the Nexus Mod Manager (NMM).